
In turn, the magazines will print such records for their readers to see. DOOM players would record their gameplay footage and send the photographic evidence to gaming magazines. Since only a select few had internet in the 90s, speedrunning competitions were improvised. From this point on, speed was linked to player skill. Hence, players were repeating games in order to master them, improving their performance in completing levels for high scores, and not just to finish the game. Sega’s Sonic the Hedgehog had undeniably forced the players to play the game as fast as possible, breaking the common characteristic of platforming games of just surviving an entire level. This subtly established that finishing the game in the quickest time possible was part of how the game should be played. The game added the remaining time to the player’s total score at the end of the level. was the first video game to have a positive reinforcement of speedrunning games. Early Positive Reinforcement of Speedrunning in Video Game Design While it was true that gamers back then compete in games like Tetris by chasing each other's high scores, Drag Race / Dragster actively reinforced the need for speed, making it the first game to have in its core gameplay a significant characteristic of speedrunning. The same game was ported by Activision as Dragster to the Atari 2600. This was a drag racing game that featured an in-game timer and recorded how fast players performed. In 1977, Kee Games released an arcade game Drag Race, a two-player arcade cabinet with steering wheels and shifters. There was no other objective measurement on how good a person was in a game, but the high score recorded by the game. Arcade cabinets were able to record high scores and people would crowd these cabinets trying to beat the highest score recorded. Speedrunning’s roots can be traced to the late 1970s. Single-Segment Versus Segmented Speedrunsīrief History Kee Games' Drag Race started the Speedrunning engine.

Early Positive Reinforcement of Speedrunning in Video Game Design.This guide will introduce you to the world of speedrunning, its history, and game/platform recommendations. In many ways competitive gaming evolved from speedrunning and whatever form eSports competition has nowadays is could be considered the natural evolution of single-player competitive activity. eSports had grown exponentially the past few years. Speedrunning nowadays is the same way too, with it being bigger than it ever was. who can complete everything the fastest). However, a completionist run is actually a category of speedrunning too (i.e. Today, a completionist run is highly encouraged with the advent of the Achievements system, where players are playing attempt to acquire Platinum trophies. This is the complete opposite of a completionist run, where players chase everything that can be acquired and/or ace their ratings after completing a level regardless of time spent. It basically means finishing the game in the shortest time possible, whether it is done in minutes or multiple days. Survive until 7-99.Speedrunning can either be a sprint or a marathon, depending on the game. Pop the purple bubbles to encourage the Jellyfish to move away from the exit on each level.Defeat Hundun (7-4), and shoot the arrow in its eye to be transported to the Cosmic Ocean.Survive the Sun challenge to get the Arrow of Light.Find Waddler and pick up Hou Yi's Bow (7-1).Head past Tiamat in (6-4) to reach the top of the level and take Olmec to the Sunken City.
Then hop on his head, enter through one of the holes in the wall, and retrieve the Ankh. Optional (but encouraged): Coax Olmec to break through each floor until you reach the lava.Read the Tablet of Destiny, select the correct Ushabti in 6-2, then use Qilin to float past Tiamat.


These steps allow you to grab the Excalibur sword in 4-3 so that you can beat Kingu in Abzu. Alternatively, you can visit the Black Market in the Jungle level to get the Hedjet instead.
